window.Physics.Category = cc.Enum({
	A: 1,
	B: 2,
});

window.Physics.CollsionTarget = cc.Class({
	name: 'CollsionTarget',
	ctor: function () {},
	properties: {
		A: false,
		B: false,
	},
	clone: function () { return new Physics.CollsionTarget(); },
});